Millie (aged 10) played her first miniatures game yesterday when she thrashed me at Pulp Alley. We played Trail of Clues, one of the standard scenarios in the rulebook. In this scenario players must gather plot points one at a time, leading up to the main plot point which in our case was a mysterious shaft in the Mexican desert.
|A village in the Mexican desert.|
Millie took the role of Eleanor Howe leading a small, international group of specialists.
|Left to right: Django King, Pierre Duval, Prof Lambert, Nichol McNee|
and Eleanor Howe.
I played the mysterious Dr Sen whose followers were also hunting the mysterious void beneath the sands.
|Foreground, left to right: Herr Speck, Mr Potts, Klaus.|
Behind: left Mr Farquhar, right Dr Sen.
Rear: Mrs Stinch (who fell off the cliff on turn two).
Early in the action Dr Sen managed to locate a hidden cache of climbing gear (plot point 1) and then shortly afterwards Eleanor found a mysterious hatchling (plot point 2). Both players placed further plot points. I placed the painted boulder and Millie placed a local informant. We then raced to these new locations.
|A boulder painted with a glyph of the meso-American rain god Tlaloc|
|It looks like Klaus and Mr Farquhar will be first to interrogate the local informant.|
|"Hold it right there, laddie!" Nichol McNee intervenes.|
|McNee fights Klaus...|
|"... and stay down!" Millie caught me by surprise with how quickly|
she grasped the play of the cards. Klaus is hog-tied and out of the fight.
|Despite Herr Speck's attentions, Eleanor has decoded the message|
of the Tlaloc glyph.
She then proceeded to place the final plot point where I couldn’t reach it. With the timely play of her option to extend the game by one turn she managed to gain access to the mysterious shaft and win the game by six victory points to one!
|Pierre prepares to enter the mysterious shaft.|