Meanwhile, at the other end of the battlefield, the zombies and skeletons raised by the Trolls' Zorak Zoran shamans clashed with the Lunar skirmishers.
|The second Sun Domer pike block clashes with the Heortlings beside the|
mysterious stone plinth.
|And those Lunar skirmishers fight on!|
|More of that Lunar-Troll clash.|
|Caught whilst relocating, Vega Goldbreath is menaced by Rhino Riders. Vega would play little part in the battle|
as it proved difficult to avoid the Rhinos for long enough to both rally and turn back to the fight.
|Having defeated their opposing Heortlings, Solanthos Ironpike's pike block|
moves off in search of further prey.
|The Steel Sword Legion and Yarandros's Chargers take on the Dark Trolls.|
|The Troll hero intervenes and drives off the Lunar Heavy cavalry. The giant Troll threatens the rear of the Steel|
|Jamie wanted this one documented - fighting fyrd to their front and Sylphs to their rear, his Sun Domers roll four|
sixes from five dice rolled!
|But sadly for Jamie the larger pike block is unable to survive being charged in the rear|
by the Rhinos whilst fighting fyrd to their front. In the same turn the Steel Sword
Legion routs and the battle is won by the Heortling-Troll alliance.
General opinion, from a group of fairly experienced HOTT players was that BIF was slower but gave an enjoyable game. There were one or two things we weren't sure about:
- If a Hero has 100% of its narrow base engaged but an adjacent large unit has 90% of its wider base engaged, which is the main element in the combat?
- Does a large Pike unit charged from front and rear get to the +2 or +4 dice?
- A spear unit with Impetus 2 faced by enemy infantry is better off charging off the hill to gain the impetus bonus that standing in its uphill defensive position - not sure this feels right.